The Exhibition
A major institution dedicates an entire parcours to video game music for the first time.
“Video Games & Music” occupies the spaces of the Philharmonie de Paris from April 2 to November 1, 2026.
The curatorship pairs musicologist Fanny Rebillard and journalist Jean Zeid: they imagine a parcours designed as an open world, where thirty-nine objects, vintage consoles, photographs and artworks interact with 29 playable games and five collective installations.
Interactive stations and arcade terminals turn the visitor into a listening player: you listen by playing, you play to hear sound textures that tell half a century of technical and poetic innovations.
The entrance ticket also grants access to the permanent collection of the Museum of Music, extending the visit beyond just the video game parcours.
Why Go?
Four clear and sensory reasons to see this exhibition.
An Open World in Five Biomes
The scenography adopts video game visual codes to guide the stroll like an exploration.
Mounir Ayache structures the parcours in five biomes: the orbit of legends, infinite dunes, the nocturnal metropolis, the tropical canopy, the electric volcano, each composed as audiovisual tableaux.
Primary colors, organic tunnels, tilted walls and projection screens transform rooms into digital landscapes: the visitor crosses volumes where the pixel and animated image orchestrate perception.
Animated projections by La Sagna & Racine envelope the devices; they make the scenography a sound as well as visual space, linking the game's aesthetics with the Philharmonie's interior architecture.
Resonating artworks punctuate the parcours: 8-bit mosaics by Invader, pixel art panoramas by eBoy and other pieces crossing contemporary art and video game culture.
Editor's note
Video Games & Music succeeds in thinking video game music as a living heritage: you leave the room with motifs in your head and the certainty that these sounds deserve to be listened to outside the screen.
From Arcade Beeps to Planetary Melodies
The parcours traces the origins of a repertoire born of technical constraints and become a musical language.
Sound chips, arcade rooms and the birth of a repertoire. In 1972, engineer Allan Alcorn tinkered the first sounds of Pong from printed circuits. A functional signal, not a composition.
A few years suffice for integrating dedicated sound chips to turn those beeps into recognizable melodies: each chip imposes its palette of timbres, giving the game its musical signature. 650 35mm photos taken by Ira Nowinski in California arcades (1981, 1982). Arcade speakers broadcast these sounds in noisy, flashing rooms where video gaming is first a social experience, lived side by side.
Photographer Ira Nowinski documented this culture between 1981 and 1982 in the San Francisco Bay, from the Santa Cruz Boardwalk to Oakland arcades. Ira Nowinski, Pier 39 Series, 1981, 1982, silver gelatin print, black and white, 35 mm. The two black and white photos exhibited at the Philharmonie show players absorbed in front of arcade machines in crowded San Francisco Bay rooms in the early 1980s.
Nowinski, an American documentary photographer, made this series in several Bay Area locations including the Santa Cruz Boardwalk and San Francisco’s Exploratorium, site of the official Atari Asteroids competition. The full collection, acquired by Stanford’s library in 2012, contains about 650 images on 35 mm film.
As Henry Lowood, curator of history of science and technology collections at Stanford, points out, these images remind us that social and multiplayer gaming has not always been virtual or online.
Frequently Asked Questions
What are the dates and opening hours of Video Games & Music?
The exhibition runs from April 2, 2026 to November 1, 2026. Regular hours: Tuesday to Thursday 12pm-7pm, Friday 12pm-9pm, Saturday and Sunday 10am-7pm. During school holidays
How to get a ticket and what is the price?
Tickets are sold on the official Philharmonie de Paris website; booking a time slot is recommended. Full price for an adult is €15, reduced rates and free entry are available depending on categories. The ticket includes access to the permanent collection of the Museum of Music.
How much time should I plan for the visit and what does it include?
Plan about 1.5 to 2 hours to cover the whole parcours: the parcours combines gaming terminals and playable stations.
Is the exhibition accessible to people with disabilities?
All exhibition spaces are accessible to people with reduced mobility. Guide and assistance dogs are allowed and support devices are provided.
Diving into Code
The parcours makes mechanical history and IT dialogue to highlight the heritage of programmed sound.
From pinned cylinder to sound chip, an unsuspected heritage. Computer code extends the work of the chips. The binary principle, on/off, already existed in street organs and music boxes: computing opens new horizons, with some composers manually drawing the shape of sound waves.
In Japan, Kōji Kondō creates instantly recognizable melodies with Super Mario Bros. (1985) and The Legend of Zelda (1986).
Nobuo Uematsu lays the foundation for orchestral writing with Final Fantasy (1987). The Nintendo-Sega rivalry makes sound a marketing argument, as shown by Masato Nakamura’s soundtrack for Sonic the Hedgehog (1991).
From 1989, the Game Boy puts these melodies in your pocket, from playgrounds to family living rooms. In the 'Diving into Code' section, an Ignaz Bruder street organ is featured.
Gallery
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